The Vulkan API does NOT support Foveation Rendering right now.In the complex scene, the frame rate of Vulkan is lower than OpenGLES, we will fix this issue in the future version.If enable the HDR, Vulkan and Multiview at the same time, please using the Unity2021.2.8f1or above, otherwise, the rendering will be abnormal.If enable the Vulkan and Multiview at the same time, please using the Unity 2020.3.14 or above, otherwise, the rendering will be abnormal.If updated SDK causes multiple UI overlay, please refer 7.7 solution. Deprecated the requirement which the scenes must add “QiyuManager”.Deprecated CPU level and GPU level, which is managed by QIYU OS.Fixed the orientation issue of velocity and acceleration after pressing Home button on Controller.Optimized the API of InitQiyuSDK (for Platform Initialization), and deprecated unnecessary parameters.Provide controller model of QIYU Dream.Support In-APP Purchase and provide IAP APIs.Fixed the issue that Anti Aliasing level does not work.When enable HDR rendering in Graphics Settings, the Foveation Rendering or Underlay in Compositor Layers cannot take effect.Vulkan does NOT support Foveation Rendering or External Surface in Compositor Layers.Provide dynamic loading demos for different types of controller models.įixed a "texture compressed" issue with Linear Color Space rendering. Support 32 bits compiling to increase the efficiency of debugging (The 64 bits must be used in released version). Provide scene quick preview function to increase the efficiency of debugging. Provide VR compositor layers which let you render certain forms of content such as text, video, or textures with higher quality than traditional eye-buffer rendering can achieve. Optimize QIYU SDK architecture, decoupling XR SDK (opens new window) and Platform SDK (opens new window), please refer to the 5.1 Old Version Porting (opens new window) in Platform FAQs. Fixed the compatibility issue in multiple devices, when using the Action-Based Input.Fixed the overlay rendering issue in URP project.Fixed the black screen issue with frequent startup and exit applications during recording.Add Dream Pro device into the supported device list.Optimized interactive experience of QIYU controllers and adjust rotation data so that the default initial direction is 35° upward.Support 90Hz display frame on QIYU Dream Pro device and provide APIs.Provide PC direct preview to PLAY in Unity Editor, and display the scene instantly in the VR device.Low-probability screen flickers on Dream Pro device when switching display frame from 90Hz to 72Hz.During PC direct preview, the screen will be stuck when turn to ActionBasedController scene on Unity2019 or 2020.PC Direct Preview has obvious latency when used on some computers with low configuration.In URP project, FFR modification would not work on Unity 2020 or 2021.In URP project, please disable the HDR (default enable) when using underlay.In URP project, set eyeTextureResolutionScale to1.0 may not work.Fixed the low-probability issue that application cannot be started when enabled the recording function. ![]()
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